Use opengl capture for nvfbc (prepare for vulkan capture without cuda)

This commit is contained in:
dec05eba
2024-03-04 20:30:43 +01:00
parent d0c221a233
commit 0d89378021
14 changed files with 397 additions and 114 deletions

View File

@@ -195,8 +195,8 @@ static int gsr_capture_xcomposite_vaapi_start(gsr_capture *cap, AVCodecContext *
static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *video_codec_context) {
gsr_capture_xcomposite_vaapi *cap_xcomp = cap->priv;
cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
//cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
cap_xcomp->params.egl->glClear(0);
bool init_new_window = false;
while(XPending(cap_xcomp->params.egl->x11.dpy)) {