Add option to change output resolution (-s)

This commit is contained in:
dec05eba
2024-10-26 20:57:57 +02:00
parent 5ffa725367
commit 112640282d
15 changed files with 183 additions and 77 deletions

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@@ -11,6 +11,7 @@ typedef struct {
bool hdr;
bool record_cursor;
int fps;
vec2i output_resolution;
} gsr_capture_kms_params;
gsr_capture* gsr_capture_kms_create(const gsr_capture_kms_params *params);

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@@ -15,6 +15,7 @@ typedef struct {
gsr_color_range color_range;
bool record_cursor;
bool use_software_video_encoder;
vec2i output_resolution;
} gsr_capture_nvfbc_params;
gsr_capture* gsr_capture_nvfbc_create(const gsr_capture_nvfbc_params *params);

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@@ -11,6 +11,7 @@ typedef struct {
bool restore_portal_session;
/* If this is set to NULL then this defaults to $XDG_CONFIG_HOME/gpu-screen-recorder/restore_token ($XDG_CONFIG_HOME defaults to $HOME/.config) */
const char *portal_session_token_filepath;
vec2i output_resolution;
} gsr_capture_portal_params;
gsr_capture* gsr_capture_portal_create(const gsr_capture_portal_params *params);

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@@ -8,10 +8,10 @@ typedef struct {
gsr_egl *egl;
unsigned long window;
bool follow_focused; /* If this is set then |window| is ignored */
vec2i region_size; /* This is currently only used with |follow_focused| */
gsr_color_range color_range;
bool record_cursor;
gsr_color_depth color_depth;
vec2i output_resolution;
} gsr_capture_xcomposite_params;
gsr_capture* gsr_capture_xcomposite_create(const gsr_capture_xcomposite_params *params);

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@@ -51,4 +51,6 @@ bool video_codec_context_is_vaapi(AVCodecContext *video_codec_context);
bool vaapi_copy_drm_planes_to_video_surface(AVCodecContext *video_codec_context, AVFrame *video_frame, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, uint32_t format, vec2i size, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes);
bool vaapi_copy_egl_image_to_video_surface(gsr_egl *egl, EGLImage image, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, AVCodecContext *video_codec_context, AVFrame *video_frame);
vec2i scale_keep_aspect_ratio(vec2i from, vec2i to);
#endif /* GSR_UTILS_H */

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@@ -9,4 +9,8 @@ typedef struct {
float x, y;
} vec2f;
typedef struct {
double x, y;
} vec2d;
#endif /* VEC2_H */