Optimize compute shaders

This commit is contained in:
dec05eba
2025-04-04 01:15:07 +02:00
parent 33467cb7f4
commit 12dd2cd3e1
9 changed files with 120 additions and 65 deletions

View File

@@ -397,7 +397,7 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, gsr_capture_metadata *cap
gsr_color_conversion_draw(color_conversion, self->setup_params.dwTextures[grab_params.dwTextureIndex],
target_pos, (vec2i){output_size.x, output_size.y},
self->params.region_position, frame_size, original_frame_size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_BGR);
GSR_ROT_0, GSR_SOURCE_COLOR_BGR, false, false);
//self->params.egl->glFlush();
//self->params.egl->glFinish();