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Optimize compute shaders
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@@ -397,7 +397,7 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, gsr_capture_metadata *cap
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gsr_color_conversion_draw(color_conversion, self->setup_params.dwTextures[grab_params.dwTextureIndex],
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target_pos, (vec2i){output_size.x, output_size.y},
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self->params.region_position, frame_size, original_frame_size,
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GSR_ROT_0, false, GSR_SOURCE_COLOR_BGR);
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GSR_ROT_0, GSR_SOURCE_COLOR_BGR, false, false);
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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