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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-06 23:06:22 +09:00
Remove compute shader. It doesn't improve performance and it has worse UV quality because of incorrect pixel colors
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@@ -280,7 +280,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glTexParameteri, "glTexParameteri" },
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{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
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{ (void**)&self->glTexParameterfv, "glTexParameterfv" },
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{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
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{ (void**)&self->glTexImage2D, "glTexImage2D" },
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{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
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{ (void**)&self->glTexStorage2D, "glTexStorage2D" },
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@@ -288,7 +287,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
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{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
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{ (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
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{ (void**)&self->glDispatchCompute, "glDispatchCompute" },
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{ (void**)&self->glMemoryBarrier, "glMemoryBarrier" },
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{ (void**)&self->glViewport, "glViewport" },
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{ (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },
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