Remove compute shader. It doesn't improve performance and it has worse UV quality because of incorrect pixel colors

This commit is contained in:
dec05eba
2025-09-21 03:20:58 +02:00
parent 2c22782ca0
commit 1ded0a79fd
7 changed files with 18 additions and 436 deletions

View File

@@ -280,7 +280,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glTexParameteri, "glTexParameteri" },
{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
{ (void**)&self->glTexParameterfv, "glTexParameterfv" },
{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
{ (void**)&self->glTexImage2D, "glTexImage2D" },
{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
{ (void**)&self->glTexStorage2D, "glTexStorage2D" },
@@ -288,7 +287,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
{ (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
{ (void**)&self->glDispatchCompute, "glDispatchCompute" },
{ (void**)&self->glMemoryBarrier, "glMemoryBarrier" },
{ (void**)&self->glViewport, "glViewport" },
{ (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },