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Use correct audio read timeout
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@@ -2418,7 +2418,7 @@ int main(int argc, char **argv) {
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void *sound_buffer;
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void *sound_buffer;
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int sound_buffer_size = -1;
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int sound_buffer_size = -1;
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if(audio_device.sound_device.handle)
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if(audio_device.sound_device.handle)
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sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, timeout_ms * 1000.0);
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sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, timeout_sec);
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const bool got_audio_data = sound_buffer_size >= 0;
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const bool got_audio_data = sound_buffer_size >= 0;
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