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https://repo.dec05eba.com/gpu-screen-recorder
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Update issues link
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@@ -149,7 +149,7 @@ You have to reboot your computer after installing GPU Screen Recorder for the fi
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Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording.
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Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording.
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# Reporting bugs
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# Reporting bugs
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Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues).
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Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues](https://github.com/dec05eba/gpu-screen-recorder-issues).
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# Contributing patches
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# Contributing patches
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See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for contribution steps.
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See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for contribution steps.
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# Donations
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# Donations
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4
TODO
4
TODO
@@ -177,3 +177,7 @@ Support ROI (AV_FRAME_DATA_REGIONS_OF_INTEREST).
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Default to hevc if capture size is larger than 4096 in width or height.
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Default to hevc if capture size is larger than 4096 in width or height.
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Set low latency mode on vulkan encoding.
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Set low latency mode on vulkan encoding.
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Support pipewire audio capture which also allows capturing audio from a single application.
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Support recording/replay/livestreaming at the same time by allowing commands to be run on an existing gpu screen recorder instance.
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@@ -3823,7 +3823,7 @@ int main(int argc, char **argv) {
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const double frame_time = frame_end - frame_start;
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const double frame_time = frame_end - frame_start;
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const bool frame_deadline_missed = frame_time > target_fps;
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const bool frame_deadline_missed = frame_time > target_fps;
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if(time_to_next_frame > 0.0 && !frame_deadline_missed && frame_captured)
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if(time_to_next_frame >= 0.0 && !frame_deadline_missed && frame_captured)
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av_usleep(time_to_next_frame * 1000.0 * 1000.0);
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av_usleep(time_to_next_frame * 1000.0 * 1000.0);
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else {
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else {
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if(paused)
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if(paused)
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