Update issues link

This commit is contained in:
dec05eba
2024-11-01 09:18:27 +01:00
parent ea139ab9bb
commit 258f690a89
3 changed files with 7 additions and 3 deletions

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@@ -149,7 +149,7 @@ You have to reboot your computer after installing GPU Screen Recorder for the fi
Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording. Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording.
# Reporting bugs # Reporting bugs
Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues). Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues](https://github.com/dec05eba/gpu-screen-recorder-issues).
# Contributing patches # Contributing patches
See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for contribution steps. See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for contribution steps.
# Donations # Donations

6
TODO
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@@ -176,4 +176,8 @@ Support ROI (AV_FRAME_DATA_REGIONS_OF_INTEREST).
Default to hevc if capture size is larger than 4096 in width or height. Default to hevc if capture size is larger than 4096 in width or height.
Set low latency mode on vulkan encoding. Set low latency mode on vulkan encoding.
Support pipewire audio capture which also allows capturing audio from a single application.
Support recording/replay/livestreaming at the same time by allowing commands to be run on an existing gpu screen recorder instance.

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@@ -3823,7 +3823,7 @@ int main(int argc, char **argv) {
const double frame_time = frame_end - frame_start; const double frame_time = frame_end - frame_start;
const bool frame_deadline_missed = frame_time > target_fps; const bool frame_deadline_missed = frame_time > target_fps;
if(time_to_next_frame > 0.0 && !frame_deadline_missed && frame_captured) if(time_to_next_frame >= 0.0 && !frame_deadline_missed && frame_captured)
av_usleep(time_to_next_frame * 1000.0 * 1000.0); av_usleep(time_to_next_frame * 1000.0 * 1000.0);
else { else {
if(paused) if(paused)