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Testing audio latency compensation
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@@ -55,7 +55,7 @@ void sound_device_close(SoundDevice *device);
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Returns the next chunk of audio into @buffer.
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Returns the number of frames read, or a negative value on failure.
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*/
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int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec);
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int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_sec);
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std::vector<AudioInput> get_pulseaudio_inputs();
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