Testing audio latency compensation

This commit is contained in:
dec05eba
2024-04-14 00:02:47 +02:00
parent 24c13ceaab
commit 2692a7d22c
3 changed files with 22 additions and 8 deletions

View File

@@ -2417,12 +2417,15 @@ int main(int argc, char **argv) {
while(running) {
void *sound_buffer;
int sound_buffer_size = -1;
double latency_seconds = 0.0;
const double time_before_read = clock_get_monotonic_seconds();
if(audio_device.sound_device.handle)
sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, timeout_sec);
sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, 1.0, &latency_seconds);
const bool got_audio_data = sound_buffer_size >= 0;
const double this_audio_frame_time = clock_get_monotonic_seconds() - paused_time_offset;
const double time_after_read = clock_get_monotonic_seconds();
latency_seconds = time_after_read - time_before_read; // TODO: Remove this
const double this_audio_frame_time = (time_after_read - paused_time_offset) - latency_seconds;
if(paused) {
if(got_audio_data)