Dont use glGetTexLevelParameteriv, it's only available in opengl es 3.1

This commit is contained in:
dec05eba
2025-09-21 03:19:56 +02:00
parent a4c227c43e
commit 2c22782ca0
14 changed files with 48 additions and 41 deletions

View File

@@ -100,13 +100,8 @@ static int gsr_capture_xcomposite_start(gsr_capture *cap, gsr_capture_metadata *
return -1;
}
self->texture_size.x = 0;
self->texture_size.y = 0;
self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
self->texture_size.x = self->window_texture.window_width;
self->texture_size.y = self->window_texture.window_height;
if(self->params.output_resolution.x == 0 && self->params.output_resolution.y == 0) {
capture_metadata->width = self->texture_size.x;
@@ -148,13 +143,8 @@ static void gsr_capture_xcomposite_tick(gsr_capture *cap) {
window_texture_deinit(&self->window_texture);
window_texture_init(&self->window_texture, self->display, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this
self->texture_size.x = 0;
self->texture_size.y = 0;
self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
self->texture_size.x = self->window_texture.window_width;
self->texture_size.y = self->window_texture.window_height;
self->window_resized = false;
self->clear_background = true;
@@ -172,13 +162,8 @@ static void gsr_capture_xcomposite_tick(gsr_capture *cap) {
return;
}
self->texture_size.x = 0;
self->texture_size.y = 0;
self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
self->texture_size.x = self->window_texture.window_width;
self->texture_size.y = self->window_texture.window_height;
self->clear_background = true;
}