Audio delay, change depending on fps

This commit is contained in:
dec05eba
2024-04-16 20:47:26 +02:00
parent 4695d954d5
commit 38cb7f04ae

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@@ -2383,7 +2383,7 @@ int main(int argc, char **argv) {
}
memset(empty_audio, 0, audio_buffer_size);
const double audio_startup_time_seconds = 0.080833;
const double audio_startup_time_seconds = std::max(0.0, 0.089166 - target_fps);
for(AudioTrack &audio_track : audio_tracks) {
for(AudioDevice &audio_device : audio_track.audio_devices) {