App audio capture: remove gsr-app-sink

Connect application/device audio directly to gsr recording node.
This fixes an issue for some users where gsr-app-sink got selected by
default as an output device.

Dont wait until audio node first receives audio before recording audio
from the device. This might fix audio/video desync issue when recording
from microphone for example.
This commit is contained in:
dec05eba
2025-12-07 18:10:18 +01:00
parent 2064d109ee
commit 3ac17b99a0
6 changed files with 60 additions and 106 deletions

View File

@@ -61,12 +61,12 @@ typedef enum {
/*
Get a sound device by name, returning the device into the |device| parameter.
|device_name| can be a device name or "default_output" or "default_input".
|device_name| can be a device name or "default_output", "default_input" or "" to not connect to any device (used for app audio for example).
If the device name is "default_output" or "default_input" then it will automatically switch which
device is records from when the default output/input is changed in the system audio settings.
Returns 0 on success, or a negative value on failure.
*/
int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format);
int sound_device_get_by_name(SoundDevice *device, const char *node_name, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format);
void sound_device_close(SoundDevice *device);