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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-06 23:06:22 +09:00
Move card path to egl struct, use egl struct for monitor enumeration
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@@ -154,12 +154,12 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
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gsr_capture_xcomposite_cuda *cap_xcomp = cap->priv;
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if(cap_xcomp->params.follow_focused) {
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cap_xcomp->net_active_window_atom = XInternAtom(cap_xcomp->params.dpy, "_NET_ACTIVE_WINDOW", False);
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cap_xcomp->net_active_window_atom = XInternAtom(cap_xcomp->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False);
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if(!cap_xcomp->net_active_window_atom) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_start failed: failed to get _NET_ACTIVE_WINDOW atom\n");
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return -1;
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}
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cap_xcomp->window = get_focused_window(cap_xcomp->params.dpy, cap_xcomp->net_active_window_atom);
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cap_xcomp->window = get_focused_window(cap_xcomp->params.egl->x11.dpy, cap_xcomp->net_active_window_atom);
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} else {
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cap_xcomp->window = cap_xcomp->params.window;
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}
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@@ -169,7 +169,7 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
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XWindowAttributes attr;
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attr.width = 0;
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attr.height = 0;
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if(!XGetWindowAttributes(cap_xcomp->params.dpy, cap_xcomp->window, &attr) && !cap_xcomp->params.follow_focused) {
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if(!XGetWindowAttributes(cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, &attr) && !cap_xcomp->params.follow_focused) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_start failed: invalid window id: %lu\n", cap_xcomp->window);
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return -1;
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}
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@@ -178,12 +178,12 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
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cap_xcomp->window_size.y = max_int(attr.height, 0);
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if(cap_xcomp->params.follow_focused)
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XSelectInput(cap_xcomp->params.dpy, DefaultRootWindow(cap_xcomp->params.dpy), PropertyChangeMask);
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XSelectInput(cap_xcomp->params.egl->x11.dpy, DefaultRootWindow(cap_xcomp->params.egl->x11.dpy), PropertyChangeMask);
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XSelectInput(cap_xcomp->params.dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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XSelectInput(cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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cap_xcomp->params.egl->eglSwapInterval(cap_xcomp->params.egl->egl_display, 0);
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if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->params.dpy, cap_xcomp->window, cap_xcomp->params.egl) != 0 && !cap_xcomp->params.follow_focused) {
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if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, cap_xcomp->params.egl) != 0 && !cap_xcomp->params.follow_focused) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_start: failed to get window texture for window %ld\n", cap_xcomp->window);
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return -1;
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}
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@@ -214,7 +214,7 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
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return -1;
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}
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if(!gsr_cuda_load(&cap_xcomp->cuda, cap_xcomp->params.dpy, cap_xcomp->params.overclock)) {
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if(!gsr_cuda_load(&cap_xcomp->cuda, cap_xcomp->params.egl->x11.dpy, cap_xcomp->params.overclock)) {
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gsr_capture_xcomposite_cuda_stop(cap, video_codec_context);
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return -1;
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}
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@@ -262,22 +262,19 @@ static void gsr_capture_xcomposite_cuda_stop(gsr_capture *cap, AVCodecContext *v
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gsr_cuda_unload(&cap_xcomp->cuda);
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if(cap_xcomp->params.dpy) {
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if(cap_xcomp->params.egl->x11.dpy) {
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// TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this???
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//XCloseDisplay(cap_xcomp->dpy);
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cap_xcomp->params.dpy = NULL;
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cap_xcomp->params.egl->x11.dpy = NULL;
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}
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}
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static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *video_codec_context, AVFrame **frame) {
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gsr_capture_xcomposite_cuda *cap_xcomp = cap->priv;
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cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
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bool init_new_window = false;
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while(XPending(cap_xcomp->params.dpy)) {
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XNextEvent(cap_xcomp->params.dpy, &cap_xcomp->xev);
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while(XPending(cap_xcomp->params.egl->x11.dpy)) {
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XNextEvent(cap_xcomp->params.egl->x11.dpy, &cap_xcomp->xev);
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switch(cap_xcomp->xev.type) {
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case DestroyNotify: {
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@@ -321,17 +318,17 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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}
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if(init_new_window) {
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Window focused_window = get_focused_window(cap_xcomp->params.dpy, cap_xcomp->net_active_window_atom);
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Window focused_window = get_focused_window(cap_xcomp->params.egl->x11.dpy, cap_xcomp->net_active_window_atom);
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if(focused_window != cap_xcomp->window || !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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XSelectInput(cap_xcomp->params.dpy, cap_xcomp->window, 0);
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XSelectInput(cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, 0);
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cap_xcomp->window = focused_window;
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XSelectInput(cap_xcomp->params.dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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XSelectInput(cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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XWindowAttributes attr;
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attr.width = 0;
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attr.height = 0;
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if(!XGetWindowAttributes(cap_xcomp->params.dpy, cap_xcomp->window, &attr))
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if(!XGetWindowAttributes(cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, &attr))
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick failed: invalid window id: %lu\n", cap_xcomp->window);
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cap_xcomp->window_size.x = max_int(attr.width, 0);
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@@ -339,7 +336,7 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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cap_xcomp->window_resized = true;
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window_texture_deinit(&cap_xcomp->window_texture);
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window_texture_init(&cap_xcomp->window_texture, cap_xcomp->params.dpy, cap_xcomp->window, cap_xcomp->params.egl); // TODO: Do not do the below window_texture_on_resize after this
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window_texture_init(&cap_xcomp->window_texture, cap_xcomp->params.egl->x11.dpy, cap_xcomp->window, cap_xcomp->params.egl); // TODO: Do not do the below window_texture_on_resize after this
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cap_xcomp->texture_size.x = 0;
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cap_xcomp->texture_size.y = 0;
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@@ -424,6 +421,9 @@ static bool gsr_capture_xcomposite_cuda_should_stop(gsr_capture *cap, bool *err)
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static int gsr_capture_xcomposite_cuda_capture(gsr_capture *cap, AVFrame *frame) {
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gsr_capture_xcomposite_cuda *cap_xcomp = cap->priv;
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cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
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vec2i source_pos = { 0, 0 };
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vec2i source_size = cap_xcomp->texture_size;
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