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Add hevc_10bit and av1_10bit options for 10bit color range, increase video quality (qp)
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@@ -48,7 +48,7 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software
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const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
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for(int i = 0; i < 2; ++i) {
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self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], !self->params.hdr ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
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self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
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if(self->target_textures[i] == 0) {
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fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
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return false;
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@@ -103,7 +103,7 @@ static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder,
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textures[0] = encoder_software->target_textures[0];
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textures[1] = encoder_software->target_textures[1];
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*num_textures = 2;
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*destination_color = encoder_software->params.hdr ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
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*destination_color = encoder_software->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
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}
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static void gsr_video_encoder_software_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
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