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fm content: make sure to capture frame on damage and then no damage after fps frame timeout
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@@ -2719,13 +2719,15 @@ int main(int argc, char **argv) {
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damage_fps_counter = 0;
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}
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const bool damaged = !capture->consume_damage || capture->consume_damage(capture);
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const bool damaged = !capture->is_damaged || capture->is_damaged(capture);
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if(damaged) {
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++damage_fps_counter;
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}
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double frame_time_overflow = frame_timer_elapsed - target_fps;
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if (frame_time_overflow >= 0.0 && damaged) {
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if(capture->clear_damage)
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capture->clear_damage(capture);
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frame_time_overflow = std::min(frame_time_overflow, target_fps);
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frame_timer_start = time_now - frame_time_overflow;
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