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Add code to copy cursor image to opengl texture and update on event update (not used yet)
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@@ -138,6 +138,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glTexImage2D, "glTexImage2D" },
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{ (void**)&self->glCopyImageSubData, "glCopyImageSubData" },
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{ (void**)&self->glClearTexImage, "glClearTexImage" },
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{ (void**)&self->glGenerateMipmap, "glGenerateMipmap" },
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{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
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{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
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{ (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
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