mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Fallback to graphics shader instead of compute shader if the gpu doesn't support compute shader (either glsl 420 or opengl es glsl 310)
This commit is contained in:
2
TODO
2
TODO
@@ -261,3 +261,5 @@ External texture doesn't work on nvidia x11, probably because of glx context (re
|
||||
Add option to save replay buffer on disk instead of ram.
|
||||
|
||||
nvfbc capture cursor with cursor.h instead and composite that on top. This allows us to also always get a cursor in direct capture mode. This could possible give better performance as well.
|
||||
|
||||
Maybe remove external shader code and make a simple external to internal texture converter (compute shader), to reduce texture sampling. Maybe this is faster?
|
||||
Reference in New Issue
Block a user