mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-04-14 22:42:26 +09:00
Time based audio latency, test, might fix some shits
This commit is contained in:
155
src/main.cpp
155
src/main.cpp
@@ -315,7 +315,7 @@ static AVCodecContext* create_audio_codec_context(int fps, AudioCodec audio_code
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#endif
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codec_context->time_base.num = 1;
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codec_context->time_base.den = codec_context->sample_rate;
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codec_context->time_base.den = AV_TIME_BASE;
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codec_context->framerate.num = fps;
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codec_context->framerate.den = 1;
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codec_context->thread_count = 1;
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@@ -1699,10 +1699,10 @@ int main(int argc, char **argv) {
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usage();
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}
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AudioCodec audio_codec = AudioCodec::OPUS;
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AudioCodec audio_codec = AudioCodec::AAC;
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const char *audio_codec_to_use = args["-ac"].value();
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if(!audio_codec_to_use)
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audio_codec_to_use = "opus";
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audio_codec_to_use = "aac";
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if(strcmp(audio_codec_to_use, "aac") == 0) {
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audio_codec = AudioCodec::AAC;
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@@ -1715,10 +1715,10 @@ int main(int argc, char **argv) {
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usage();
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}
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if(audio_codec == AudioCodec::FLAC) {
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fprintf(stderr, "Warning: flac audio codec has been temporary disabled, using opus audio codec instead\n");
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audio_codec_to_use = "opus";
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audio_codec = AudioCodec::OPUS;
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if(audio_codec == AudioCodec::OPUS || audio_codec == AudioCodec::FLAC) {
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fprintf(stderr, "Warning: opus and flac audio codecs has been temporary disabled, using aac audio codec instead\n");
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audio_codec_to_use = "aac";
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audio_codec = AudioCodec::AAC;
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}
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bool overclock = false;
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@@ -2397,58 +2397,21 @@ int main(int argc, char **argv) {
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swr_init(swr);
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}
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const double target_audio_hz = 1.0 / (double)audio_track.codec_context->sample_rate;
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double received_audio_time = clock_get_monotonic_seconds();
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const int64_t timeout_ms = std::round((1000.0 / (double)audio_track.codec_context->sample_rate) * 1000.0);
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// Remove this for now, it doesn't work well for everybody. The timing is different depending on system
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#if 0
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// Move audio forward by around 252 ms (for opus/aac), or 42ms for flac. This is just a shitty way to handle audio latency but pulseaudio latency calculation
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// returns much lower value which isn't helpful.
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if(needs_audio_conversion)
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swr_convert(swr, &audio_device.frame->data[0], audio_track.codec_context->frame_size, (const uint8_t**)&empty_audio, audio_track.codec_context->frame_size);
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else
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audio_device.frame->data[0] = empty_audio;
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int num_frames_to_delay = 12;
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if(audio_codec == AudioCodec::FLAC)
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num_frames_to_delay = 2;
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for(int i = 0; i < num_frames_to_delay; ++i) {
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if(audio_track.graph) {
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std::lock_guard<std::mutex> lock(audio_filter_mutex);
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// TODO: av_buffersrc_add_frame
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if(av_buffersrc_write_frame(audio_device.src_filter_ctx, audio_device.frame) < 0) {
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fprintf(stderr, "Error: failed to add audio frame to filter\n");
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}
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} else {
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int ret = avcodec_send_frame(audio_track.codec_context, audio_device.frame);
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if(ret >= 0) {
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// TODO: Move to separate thread because this could write to network (for example when livestreaming)
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receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_device.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset);
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} else {
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fprintf(stderr, "Failed to encode audio!\n");
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}
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}
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audio_device.frame->pts += audio_track.codec_context->frame_size;
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}
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#endif
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const int64_t no_input_sleep_ms = 500;
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while(running) {
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void *sound_buffer;
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int sound_buffer_size = -1;
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if(audio_device.sound_device.handle)
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sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer);
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sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, 0.5);
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const bool got_audio_data = sound_buffer_size >= 0;
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const double this_audio_frame_time = clock_get_monotonic_seconds() - paused_time_offset;
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if(paused) {
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if(got_audio_data)
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received_audio_time = this_audio_frame_time;
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if(!audio_device.sound_device.handle)
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usleep(timeout_ms * 1000);
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usleep(no_input_sleep_ms * 1000);
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continue;
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}
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@@ -2459,63 +2422,19 @@ int main(int argc, char **argv) {
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break;
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}
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// TODO: Is this |received_audio_time| really correct?
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int64_t num_missing_frames = std::round((this_audio_frame_time - received_audio_time) / target_audio_hz / (int64_t)audio_track.codec_context->frame_size);
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if(got_audio_data)
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num_missing_frames = std::max((int64_t)0, num_missing_frames - 1);
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if(!audio_device.sound_device.handle)
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num_missing_frames = std::max((int64_t)1, num_missing_frames);
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if(got_audio_data)
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received_audio_time = this_audio_frame_time;
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// Fucking hell is there a better way to do this? I JUST WANT TO KEEP VIDEO AND AUDIO SYNCED HOLY FUCK I WANT TO KILL MYSELF NOW.
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// THIS PIECE OF SHIT WANTS EMPTY FRAMES OTHERWISE VIDEO PLAYS TOO FAST TO KEEP UP WITH AUDIO OR THE AUDIO PLAYS TOO EARLY.
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// BUT WE CANT USE DELAYS TO GIVE DUMMY DATA BECAUSE PULSEAUDIO MIGHT GIVE AUDIO A BIG DELAYED!!!
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// This garbage is needed because we want to produce constant frame rate videos instead of variable frame rate
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// videos because bad software such as video editing software and VLC do not support variable frame rate software,
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// despite nvidia shadowplay and xbox game bar producing variable frame rate videos.
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// So we have to make sure we produce frames at the same relative rate as the video.
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if(num_missing_frames >= 5 || !audio_device.sound_device.handle) {
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if(!got_audio_data) {
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// TODO:
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//audio_track.frame->data[0] = empty_audio;
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received_audio_time = this_audio_frame_time;
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if(needs_audio_conversion)
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swr_convert(swr, &audio_device.frame->data[0], audio_track.codec_context->frame_size, (const uint8_t**)&empty_audio, audio_track.codec_context->frame_size);
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else
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audio_device.frame->data[0] = empty_audio;
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// TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
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std::lock_guard<std::mutex> lock(audio_filter_mutex);
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for(int i = 0; i < num_missing_frames; ++i) {
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if(audio_track.graph) {
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// TODO: av_buffersrc_add_frame
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if(av_buffersrc_write_frame(audio_device.src_filter_ctx, audio_device.frame) < 0) {
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fprintf(stderr, "Error: failed to add audio frame to filter\n");
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}
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} else {
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ret = avcodec_send_frame(audio_track.codec_context, audio_device.frame);
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if(ret >= 0) {
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// TODO: Move to separate thread because this could write to network (for example when livestreaming)
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receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_device.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset);
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} else {
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fprintf(stderr, "Failed to encode audio!\n");
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}
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}
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audio_device.frame->pts += audio_track.codec_context->frame_size;
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}
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}
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if(!audio_device.sound_device.handle)
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usleep(timeout_ms * 1000);
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if(got_audio_data) {
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// TODO: Instead of converting audio, get float audio from alsa. Or does alsa do conversion internally to get this format?
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if(needs_audio_conversion)
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swr_convert(swr, &audio_device.frame->data[0], audio_track.codec_context->frame_size, (const uint8_t**)&sound_buffer, audio_track.codec_context->frame_size);
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else
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audio_device.frame->data[0] = (uint8_t*)sound_buffer;
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const int64_t new_pts = (this_audio_frame_time - record_start_time) * AV_TIME_BASE;
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if(new_pts == audio_device.frame->pts)
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continue;
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audio_device.frame->pts = new_pts;
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//audio_device.frame->linesize[0] = sound_buffer_size / 2;
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if(audio_track.graph) {
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std::lock_guard<std::mutex> lock(audio_filter_mutex);
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@@ -2532,8 +2451,39 @@ int main(int argc, char **argv) {
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fprintf(stderr, "Failed to encode audio!\n");
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}
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}
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}
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audio_device.frame->pts += audio_track.codec_context->frame_size;
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if(!audio_device.sound_device.handle)
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usleep(no_input_sleep_ms * 1000);
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if(got_audio_data) {
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// TODO: Instead of converting audio, get float audio from alsa. Or does alsa do conversion internally to get this format?
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if(needs_audio_conversion)
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swr_convert(swr, &audio_device.frame->data[0], audio_track.codec_context->frame_size, (const uint8_t**)&sound_buffer, audio_track.codec_context->frame_size);
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else
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audio_device.frame->data[0] = (uint8_t*)sound_buffer;
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const int64_t new_pts = (this_audio_frame_time - record_start_time) * AV_TIME_BASE;
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if(new_pts == audio_device.frame->pts)
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continue;
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audio_device.frame->pts = new_pts;
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//audio_device.frame->linesize[0] = sound_buffer_size / 2;
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if(audio_track.graph) {
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std::lock_guard<std::mutex> lock(audio_filter_mutex);
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// TODO: av_buffersrc_add_frame
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if(av_buffersrc_write_frame(audio_device.src_filter_ctx, audio_device.frame) < 0) {
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fprintf(stderr, "Error: failed to add audio frame to filter\n");
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}
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} else {
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ret = avcodec_send_frame(audio_track.codec_context, audio_device.frame);
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if(ret >= 0) {
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// TODO: Move to separate thread because this could write to network (for example when livestreaming)
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receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_device.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset);
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} else {
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fprintf(stderr, "Failed to encode audio!\n");
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}
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}
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}
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}
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@@ -2571,7 +2521,11 @@ int main(int argc, char **argv) {
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int err = 0;
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while ((err = av_buffersink_get_frame(audio_track.sink, aframe)) >= 0) {
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aframe->pts = audio_track.pts;
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const int64_t new_pts = ((clock_get_monotonic_seconds() - paused_time_offset) - record_start_time) * AV_TIME_BASE;
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if(new_pts == aframe->pts)
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continue;
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aframe->pts = new_pts;
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//aframe->linesize[0] = sound_buffer_size / 2;
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err = avcodec_send_frame(audio_track.codec_context, aframe);
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if(err >= 0){
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// TODO: Move to separate thread because this could write to network (for example when livestreaming)
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@@ -2580,7 +2534,6 @@ int main(int argc, char **argv) {
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fprintf(stderr, "Failed to encode audio!\n");
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}
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av_frame_unref(aframe);
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audio_track.pts += audio_track.codec_context->frame_size;
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}
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}
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}
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