Refactor xcomposite

Move common code between cuda/vaapi implementations
into xcomposite file.
This also fixes limited/full range colors on nvidia.
This commit is contained in:
dec05eba
2024-03-09 15:28:17 +01:00
parent 3d9a706528
commit 5e05bbbbcb
15 changed files with 510 additions and 887 deletions

View File

@@ -12,6 +12,8 @@ typedef struct gsr_cuda gsr_cuda;
typedef struct AVFrame AVFrame;
typedef struct CUgraphicsResource_st *CUgraphicsResource;
typedef struct CUarray_st *CUarray;
typedef struct CUctx_st *CUcontext;
typedef struct CUstream_st *CUstream;
typedef struct gsr_capture gsr_capture;
@@ -58,4 +60,7 @@ bool gsr_capture_base_setup_vaapi_textures(gsr_capture_base *self, AVFrame *fram
bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *base, AVFrame *frame, gsr_cuda_context *cuda_context, gsr_egl *egl, gsr_color_range color_range, gsr_source_color source_color, bool hdr);
void gsr_capture_base_stop(gsr_capture_base *self, gsr_egl *egl);
bool drm_create_codec_context(const char *card_path, AVCodecContext *video_codec_context, bool hdr, VADisplay *va_dpy);
bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, CUstream *cuda_stream);
#endif /* GSR_CAPTURE_CAPTURE_H */