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Refactor xcomposite
Move common code between cuda/vaapi implementations into xcomposite file. This also fixes limited/full range colors on nvidia.
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46
include/capture/xcomposite.h
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46
include/capture/xcomposite.h
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#ifndef GSR_CAPTURE_XCOMPOSITE_H
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#define GSR_CAPTURE_XCOMPOSITE_H
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#include "capture.h"
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#include "../egl.h"
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#include "../vec2.h"
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#include "../color_conversion.h"
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#include "../window_texture.h"
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typedef struct {
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gsr_egl *egl;
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Window window;
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bool follow_focused; /* If this is set then |window| is ignored */
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vec2i region_size; /* This is currently only used with |follow_focused| */
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gsr_color_range color_range;
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} gsr_capture_xcomposite_params;
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typedef struct {
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gsr_capture_base base;
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gsr_capture_xcomposite_params params;
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XEvent xev;
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bool should_stop;
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bool stop_is_error;
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bool window_resized;
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bool follow_focused_initialized;
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Window window;
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vec2i window_size;
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vec2i texture_size;
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double window_resize_timer;
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WindowTexture window_texture;
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Atom net_active_window_atom;
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} gsr_capture_xcomposite;
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void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params);
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int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame);
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void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context);
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void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context);
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bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err);
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int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame);
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#endif /* GSR_CAPTURE_XCOMPOSITE_H */
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