Refactor xcomposite

Move common code between cuda/vaapi implementations
into xcomposite file.
This also fixes limited/full range colors on nvidia.
This commit is contained in:
dec05eba
2024-03-09 15:28:17 +01:00
parent 3d9a706528
commit 5e05bbbbcb
15 changed files with 510 additions and 887 deletions

View File

@@ -135,51 +135,6 @@ static bool gsr_capture_nvfbc_load_library(gsr_capture *cap) {
return true;
}
static bool ffmpeg_create_cuda_contexts(gsr_capture_nvfbc *cap_nvfbc, AVCodecContext *video_codec_context) {
AVBufferRef *device_ctx = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_CUDA);
if(!device_ctx) {
fprintf(stderr, "gsr error: cuda_create_codec_context failed: failed to create hardware device context\n");
return false;
}
AVHWDeviceContext *hw_device_context = (AVHWDeviceContext*)device_ctx->data;
AVCUDADeviceContext *cuda_device_context = (AVCUDADeviceContext*)hw_device_context->hwctx;
cuda_device_context->cuda_ctx = cap_nvfbc->cuda.cu_ctx;
if(av_hwdevice_ctx_init(device_ctx) < 0) {
fprintf(stderr, "gsr error: cuda_create_codec_context failed: failed to create hardware device context\n");
av_buffer_unref(&device_ctx);
return false;
}
AVBufferRef *frame_context = av_hwframe_ctx_alloc(device_ctx);
if(!frame_context) {
fprintf(stderr, "gsr error: cuda_create_codec_context failed: failed to create hwframe context\n");
av_buffer_unref(&device_ctx);
return false;
}
AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data;
hw_frame_context->width = video_codec_context->width;
hw_frame_context->height = video_codec_context->height;
hw_frame_context->sw_format = AV_PIX_FMT_NV12;
hw_frame_context->format = video_codec_context->pix_fmt;
hw_frame_context->device_ref = device_ctx;
hw_frame_context->device_ctx = (AVHWDeviceContext*)device_ctx->data;
if (av_hwframe_ctx_init(frame_context) < 0) {
fprintf(stderr, "gsr error: cuda_create_codec_context failed: failed to initialize hardware frame context "
"(note: ffmpeg version needs to be > 4.0)\n");
av_buffer_unref(&device_ctx);
//av_buffer_unref(&frame_context);
return false;
}
cap_nvfbc->cuda_stream = cuda_device_context->stream;
video_codec_context->hw_device_ctx = av_buffer_ref(device_ctx);
video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
return true;
}
/* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */
static void set_vertical_sync_enabled(gsr_egl *egl, int enabled) {
int result = 0;
@@ -352,7 +307,7 @@ static int gsr_capture_nvfbc_start(gsr_capture *cap, AVCodecContext *video_codec
frame->width = video_codec_context->width;
frame->height = video_codec_context->height;
if(!ffmpeg_create_cuda_contexts(cap_nvfbc, video_codec_context))
if(!cuda_create_codec_context(cap_nvfbc->cuda.cu_ctx, video_codec_context, &cap_nvfbc->cuda_stream))
goto error_cleanup;
gsr_cuda_context cuda_context = {
@@ -360,6 +315,7 @@ static int gsr_capture_nvfbc_start(gsr_capture *cap, AVCodecContext *video_codec
.cuda_graphics_resources = cap_nvfbc->cuda_graphics_resources,
.mapped_arrays = cap_nvfbc->mapped_arrays
};
// TODO: Remove this, it creates shit we dont need
if(!gsr_capture_base_setup_cuda_textures(&cap_nvfbc->base, frame, &cuda_context, cap_nvfbc->params.egl, cap_nvfbc->params.color_range, GSR_SOURCE_COLOR_BGR, cap_nvfbc->params.hdr)) {
goto error_cleanup;