Use correct offset for combined plane monitor capture

This commit is contained in:
dec05eba
2023-07-22 04:12:02 +02:00
parent 22a0a01553
commit 60de2c47be
5 changed files with 39 additions and 18 deletions

View File

@@ -128,13 +128,13 @@ static void frame_start(void *data, struct zwlr_export_dmabuf_frame_v1 *frame,
uint32_t width, uint32_t height, uint32_t offset_x, uint32_t offset_y,
uint32_t buffer_flags, uint32_t flags, uint32_t format,
uint32_t mod_high, uint32_t mod_low, uint32_t num_objects) {
(void)offset_x;
(void)offset_y;
(void)buffer_flags;
(void)flags;
(void)num_objects;
gsr_egl *egl = data;
//fprintf(stderr, "frame start %p, width: %u, height: %u, offset x: %u, offset y: %u, format: %u, num objects: %u\n", (void*)frame, width, height, offset_x, offset_y, format, num_objects);
egl->x = offset_x;
egl->y = offset_y;
egl->width = width;
egl->height = height;
egl->pixel_format = format;