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Properly damage if moving cursor
Only damage if cursor is inside the target area
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@@ -314,7 +314,7 @@ bool gsr_egl_load(gsr_egl *self, Display *dpy, bool wayland, bool is_monitor_cap
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void gsr_egl_unload(gsr_egl *self);
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/* Returns true if an event is available */
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bool gsr_egl_update(gsr_egl *self);
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bool gsr_egl_process_event(gsr_egl *self);
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/* Does opengl swap with egl or glx, depending on which one is active */
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void gsr_egl_swap_buffers(gsr_egl *self);
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