Test latency comp

This commit is contained in:
dec05eba
2024-04-15 20:30:41 +02:00
parent 21a2e3c3fa
commit 7e239c8aa2
3 changed files with 25 additions and 6 deletions

View File

@@ -2417,12 +2417,17 @@ int main(int argc, char **argv) {
while(running) {
void *sound_buffer;
int sound_buffer_size = -1;
if(audio_device.sound_device.handle)
sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, timeout_sec);
const double time_before_read_seconds = clock_get_monotonic_seconds();
if(audio_device.sound_device.handle) {
// TODO: use this instead of calculating time to read. But this can fluctuate and we dont want to go back in time
double latency_seconds = 0.0;
sound_buffer_size = sound_device_read_next_chunk(&audio_device.sound_device, &sound_buffer, timeout_sec, &latency_seconds);
}
const bool got_audio_data = sound_buffer_size >= 0;
const double this_audio_frame_time = clock_get_monotonic_seconds() - paused_time_offset;
const double time_after_read_seconds = clock_get_monotonic_seconds();
const double time_to_read_seconds = time_after_read_seconds - time_before_read_seconds;
const double this_audio_frame_time = time_after_read_seconds - paused_time_offset - time_to_read_seconds;
if(paused) {
if(got_audio_data)