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https://repo.dec05eba.com/gpu-screen-recorder
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screenshot: improve jpeg very high quality to 91 (enables yuv444 instead of yuv420)
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2
TODO
2
TODO
@@ -81,8 +81,6 @@ When vulkan encode is added, mention minimum nvidia driver required. (550.54.14?
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Investigate if there is a way to do gpu->gpu copy directly without touching system ram to enable video encoding on a different gpu. On nvidia this is possible with cudaMemcpyPeer, but how about from an intel/amd gpu to an nvidia gpu or the other way around or any combination of iGPU and dedicated GPU?
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Maybe something with clEnqueueMigrateMemObjects? on AMD something with DirectGMA maybe?
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Go back to using pure vaapi without opengl for video encoding? rotation (transpose) can be done if its done after (rgb to yuv) color conversion.
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Use lanczos resampling for better scaling quality. Lanczos resampling can also be used for YUV chroma for better color quality on small text.
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Flac is disabled because the frame sizes are too large which causes big audio/video desync.
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@@ -10,23 +10,14 @@ typedef enum {
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GSR_IMAGE_FORMAT_PNG
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} gsr_image_format;
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typedef enum {
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GSR_IMAGE_WRITER_SOURCE_OPENGL,
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GSR_IMAGE_WRITER_SOURCE_MEMORY
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} gsr_image_writer_source;
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typedef struct {
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gsr_image_writer_source source;
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gsr_egl *egl;
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int width;
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int height;
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unsigned int texture;
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const void *memory; /* Reference */
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} gsr_image_writer;
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bool gsr_image_writer_init_opengl(gsr_image_writer *self, gsr_egl *egl, int width, int height);
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/* |memory| is taken as a reference. The data is expected to be in rgba8 format (8 bit rgba) */
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bool gsr_image_writer_init_memory(gsr_image_writer *self, const void *memory, int width, int height);
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void gsr_image_writer_deinit(gsr_image_writer *self);
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/* Quality is between 1 and 100 where 100 is the max quality. Quality doesn't apply to lossless formats */
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@@ -13,7 +13,6 @@
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/* TODO: Support hdr/10-bit */
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bool gsr_image_writer_init_opengl(gsr_image_writer *self, gsr_egl *egl, int width, int height) {
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memset(self, 0, sizeof(*self));
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self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL;
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self->egl = egl;
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self->width = width;
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self->height = height;
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@@ -25,15 +24,6 @@ bool gsr_image_writer_init_opengl(gsr_image_writer *self, gsr_egl *egl, int widt
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return true;
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}
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bool gsr_image_writer_init_memory(gsr_image_writer *self, const void *memory, int width, int height) {
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memset(self, 0, sizeof(*self));
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self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL;
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self->width = width;
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self->height = height;
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self->memory = memory;
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return true;
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}
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void gsr_image_writer_deinit(gsr_image_writer *self) {
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if(self->texture) {
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self->egl->glDeleteTextures(1, &self->texture);
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@@ -64,7 +54,6 @@ static bool gsr_image_writer_write_memory_to_file(gsr_image_writer *self, const
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}
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static bool gsr_image_writer_write_opengl_texture_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) {
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assert(self->source == GSR_IMAGE_WRITER_SOURCE_OPENGL);
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uint8_t *frame_data = malloc(self->width * self->height * 4);
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if(!frame_data) {
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fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to allocate memory for image frame\n");
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@@ -90,11 +79,5 @@ static bool gsr_image_writer_write_opengl_texture_to_file(gsr_image_writer *self
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}
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bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) {
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switch(self->source) {
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case GSR_IMAGE_WRITER_SOURCE_OPENGL:
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return gsr_image_writer_write_opengl_texture_to_file(self, filepath, image_format, quality);
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case GSR_IMAGE_WRITER_SOURCE_MEMORY:
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return gsr_image_writer_write_memory_to_file(self, filepath, image_format, quality, self->memory);
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}
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return false;
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}
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@@ -2310,7 +2310,7 @@ static int video_quality_to_image_quality_value(gsr_video_quality video_quality)
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case GSR_VIDEO_QUALITY_HIGH:
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return 85;
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case GSR_VIDEO_QUALITY_VERY_HIGH:
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return 90;
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return 91;
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case GSR_VIDEO_QUALITY_ULTRA:
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return 97;
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}
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