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Fix incorrect region when monitor is rotated
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@@ -72,7 +72,7 @@ typedef struct {
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int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params);
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void gsr_color_conversion_deinit(gsr_color_conversion *self);
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void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i texture_pos, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color);
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void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i source_pos, vec2i source_size, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color);
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void gsr_color_conversion_clear(gsr_color_conversion *self);
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gsr_rotation gsr_monitor_rotation_to_rotation(gsr_monitor_rotation monitor_rotation);
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