Fix incorrect region when monitor is rotated

This commit is contained in:
dec05eba
2025-03-30 23:00:54 +02:00
parent 6acd65a9c2
commit 8feb94f518
8 changed files with 21 additions and 17 deletions

View File

@@ -159,7 +159,7 @@ static int gsr_capture_ximage_capture(gsr_capture *cap, gsr_capture_metadata *ca
gsr_color_conversion_draw(color_conversion, self->texture_id,
target_pos, output_size,
(vec2i){0, 0}, self->capture_size,
(vec2i){0, 0}, self->capture_size, self->capture_size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
if(self->params.record_cursor && self->cursor.visible) {
@@ -180,7 +180,7 @@ static int gsr_capture_ximage_capture(gsr_capture *cap, gsr_capture_metadata *ca
gsr_color_conversion_draw(color_conversion, self->cursor.texture_id,
cursor_pos, (vec2i){self->cursor.size.x * scale.x, self->cursor.size.y * scale.y},
(vec2i){0, 0}, self->cursor.size,
(vec2i){0, 0}, self->cursor.size, self->cursor.size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
self->params.egl->glDisable(GL_SCISSOR_TEST);