Add overclocking option -oc to workaround a NVIDIA driver bug (forcefully set to p2 state when using cuda)

This commit is contained in:
dec05eba
2023-03-17 17:17:14 +01:00
parent 8cbdb596eb
commit 93cb6593a6
20 changed files with 441 additions and 63 deletions

View File

@@ -222,7 +222,7 @@ static int gsr_capture_xcomposite_cuda_start(gsr_capture *cap, AVCodecContext *v
return -1;
}
if(!gsr_cuda_load(&cap_xcomp->cuda)) {
if(!gsr_cuda_load(&cap_xcomp->cuda, cap_xcomp->dpy, cap_xcomp->params.overclock)) {
gsr_capture_xcomposite_cuda_stop(cap, video_codec_context);
return -1;
}
@@ -269,7 +269,8 @@ static void gsr_capture_xcomposite_cuda_stop(gsr_capture *cap, AVCodecContext *v
gsr_egl_unload(&cap_xcomp->egl);
if(cap_xcomp->dpy) {
XCloseDisplay(cap_xcomp->dpy);
// TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this???
//XCloseDisplay(cap_xcomp->dpy);
cap_xcomp->dpy = NULL;
}
}
@@ -424,6 +425,7 @@ static int gsr_capture_xcomposite_cuda_capture(gsr_capture *cap, AVFrame *frame)
vec2i source_size = cap_xcomp->texture_size;
if(cap_xcomp->window_texture.texture_id != 0) {
while(cap_xcomp->egl.glGetError()) {}
/* TODO: Remove this copy, which is only possible by using nvenc directly and encoding window_pixmap.target_texture_id */
cap_xcomp->egl.glCopyImageSubData(
window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), GL_TEXTURE_2D, 0, source_pos.x, source_pos.y, 0,