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Nvidia: use default p4 preset instead of p5, might fix frame issues
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@@ -180,6 +180,8 @@ typedef struct {
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unsigned int (*glGetError)(void);
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const unsigned char* (*glGetString)(unsigned int name);
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void (*glFlush)(void);
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void (*glFinish)(void);
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void (*glClear)(unsigned int mask);
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void (*glClearColor)(float red, float green, float blue, float alpha);
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void (*glGenTextures)(int n, unsigned int *textures);
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