Nvidia: use default p4 preset instead of p5, might fix frame issues

This commit is contained in:
dec05eba
2024-01-11 10:50:14 +01:00
parent 4c098a4f03
commit 94cbed9471
6 changed files with 17 additions and 1 deletions

View File

@@ -180,6 +180,8 @@ typedef struct {
unsigned int (*glGetError)(void);
const unsigned char* (*glGetString)(unsigned int name);
void (*glFlush)(void);
void (*glFinish)(void);
void (*glClear)(unsigned int mask);
void (*glClearColor)(float red, float green, float blue, float alpha);
void (*glGenTextures)(int n, unsigned int *textures);

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@@ -349,6 +349,8 @@ void cleanup_socket(gsr_kms_client *self, bool kill_server) {
if(kill_server && self->kms_server_pid != -1) {
kill(self->kms_server_pid, SIGKILL);
//int status;
//waitpid(self->kms_server_pid, &status, 0);
self->kms_server_pid = -1;
}

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@@ -545,6 +545,8 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
}
cap_kms->params.egl->eglSwapBuffers(cap_kms->params.egl->egl_display, cap_kms->params.egl->egl_surface);
//cap_kms->params.egl->glFlush();
//cap_kms->params.egl->glFinish();
return 0;
}

View File

@@ -445,6 +445,8 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame
texture_rotation);
cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface);
//cap_xcomp->params.egl->glFlush();
//cap_xcomp->params.egl->glFinish();
return 0;
}

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@@ -363,6 +363,8 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
dlsym_assign required_dlsym[] = {
{ (void**)&self->glGetError, "glGetError" },
{ (void**)&self->glGetString, "glGetString" },
{ (void**)&self->glFlush, "glFlush" },
{ (void**)&self->glFinish, "glFinish" },
{ (void**)&self->glClear, "glClear" },
{ (void**)&self->glClearColor, "glClearColor" },
{ (void**)&self->glGenTextures, "glGenTextures" },

View File

@@ -598,6 +598,7 @@ static AVFrame* create_audio_frame(AVCodecContext *audio_codec_context) {
static void open_video(AVCodecContext *codec_context, VideoQuality video_quality, bool very_old_gpu, gsr_gpu_vendor vendor, PixelFormat pixel_format) {
AVDictionary *options = nullptr;
if(vendor == GSR_GPU_VENDOR_NVIDIA) {
#if 0
bool supports_p4 = false;
bool supports_p5 = false;
@@ -610,6 +611,7 @@ static void open_video(AVCodecContext *codec_context, VideoQuality video_quality
supports_p5 = true;
}
}
#endif
if(codec_context->codec_id == AV_CODEC_ID_AV1) {
switch(video_quality) {
@@ -657,7 +659,7 @@ static void open_video(AVCodecContext *codec_context, VideoQuality video_quality
break;
}
}
#if 0
if(!supports_p4 && !supports_p5)
fprintf(stderr, "Info: your ffmpeg version is outdated. It's recommended that you use the flatpak version of gpu-screen-recorder version instead, which you can find at https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder\n");
@@ -680,6 +682,7 @@ static void open_video(AVCodecContext *codec_context, VideoQuality video_quality
av_dict_set(&options, "preset", supports_p4 ? "p4" : "medium", 0);
else
av_dict_set(&options, "preset", supports_p5 ? "p5" : "slow", 0);
#endif
av_dict_set(&options, "tune", "hq", 0);
av_dict_set(&options, "rc", "constqp", 0);
@@ -1387,6 +1390,9 @@ int main(int argc, char **argv) {
signal(SIGUSR1, save_replay_handler);
signal(SIGUSR2, toggle_pause_handler);
// Stop nvidia driver from buffering frames
setenv("__GL_MaxFramesAllowed", "1", true);
if(argc <= 1)
usage_full();