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Compute shader: add support for external texture, color component swapping (bgr to rgb)
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@@ -6,7 +6,7 @@
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#include "vec2.h"
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#include <stdbool.h>
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#define GSR_COLOR_CONVERSION_MAX_SHADERS 3
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#define GSR_COLOR_CONVERSION_MAX_SHADERS 6
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typedef enum {
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GSR_COLOR_RANGE_LIMITED,
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