mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-04 14:00:44 +09:00
Fix capture not working on intel + wayland
Ignore nouveau cards. Fix lag on start of recording on amd/intel by only loading egl once, on startup.
This commit is contained in:
@@ -1,5 +1,4 @@
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#include "../../include/capture/xcomposite_vaapi.h"
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#include "../../include/egl.h"
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#include "../../include/window_texture.h"
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#include "../../include/utils.h"
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#include <stdlib.h>
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@@ -30,8 +29,6 @@ typedef struct {
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WindowTexture window_texture;
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gsr_egl egl;
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int fourcc;
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int num_planes;
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uint64_t modifiers;
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@@ -74,8 +71,14 @@ static Window get_focused_window(Display *display, Atom net_active_window_atom)
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}
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static bool drm_create_codec_context(gsr_capture_xcomposite_vaapi *cap_xcomp, AVCodecContext *video_codec_context) {
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char render_path[128];
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if(!gsr_card_path_get_render_path(cap_xcomp->params.card_path, render_path)) {
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fprintf(stderr, "gsr error: failed to get /dev/dri/renderDXXX file from %s\n", cap_xcomp->params.card_path);
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return false;
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}
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AVBufferRef *device_ctx;
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if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, cap_xcomp->params.card_path, NULL, 0) < 0) {
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if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, render_path, NULL, 0) < 0) {
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fprintf(stderr, "Error: Failed to create hardware device context\n");
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return false;
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}
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@@ -147,38 +150,30 @@ static int gsr_capture_xcomposite_vaapi_start(gsr_capture *cap, AVCodecContext *
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// TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite
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XSelectInput(cap_xcomp->dpy, cap_xcomp->params.window, StructureNotifyMask | ExposureMask);
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if(!gsr_egl_load(&cap_xcomp->egl, cap_xcomp->dpy, false)) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: failed to load opengl\n");
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return -1;
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}
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if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA) {
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if(!cap_xcomp->params.egl->eglExportDMABUFImageQueryMESA) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: could not find eglExportDMABUFImageQueryMESA\n");
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gsr_egl_unload(&cap_xcomp->egl);
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return -1;
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}
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if(!cap_xcomp->egl.eglExportDMABUFImageMESA) {
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if(!cap_xcomp->params.egl->eglExportDMABUFImageMESA) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: could not find eglExportDMABUFImageMESA\n");
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gsr_egl_unload(&cap_xcomp->egl);
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return -1;
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}
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/* Disable vsync */
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cap_xcomp->egl.eglSwapInterval(cap_xcomp->egl.egl_display, 0);
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if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, &cap_xcomp->egl) != 0 && !cap_xcomp->params.follow_focused) {
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cap_xcomp->params.egl->eglSwapInterval(cap_xcomp->params.egl->egl_display, 0);
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if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, cap_xcomp->params.egl) != 0 && !cap_xcomp->params.follow_focused) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_start: failed get window texture for window %ld\n", cap_xcomp->params.window);
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gsr_egl_unload(&cap_xcomp->egl);
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return -1;
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}
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cap_xcomp->texture_size.x = 0;
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cap_xcomp->texture_size.y = 0;
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->texture_size.x = max_int(2, even_number_ceil(cap_xcomp->texture_size.x));
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cap_xcomp->texture_size.y = max_int(2, even_number_ceil(cap_xcomp->texture_size.y));
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@@ -204,7 +199,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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gsr_capture_xcomposite_vaapi *cap_xcomp = cap->priv;
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// TODO:
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//cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT);
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//cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
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bool init_new_window = false;
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while(XPending(cap_xcomp->dpy)) {
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@@ -270,15 +265,15 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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cap_xcomp->window_resized = true;
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window_texture_deinit(&cap_xcomp->window_texture);
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window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, &cap_xcomp->egl); // TODO: Do not do the below window_texture_on_resize after this
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window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->window, cap_xcomp->params.egl); // TODO: Do not do the below window_texture_on_resize after this
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cap_xcomp->texture_size.x = 0;
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cap_xcomp->texture_size.y = 0;
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(cap_xcomp->texture_size.x)));
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cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(cap_xcomp->texture_size.y)));
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@@ -299,10 +294,10 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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cap_xcomp->texture_size.x = 0;
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cap_xcomp->texture_size.y = 0;
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(cap_xcomp->texture_size.x)));
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cap_xcomp->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(cap_xcomp->texture_size.y)));
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@@ -361,10 +356,10 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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}
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int xx = 0, yy = 0;
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &xx);
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cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &yy);
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cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &xx);
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cap_xcomp->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &yy);
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cap_xcomp->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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const intptr_t pixmap_attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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@@ -372,7 +367,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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};
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// TODO: Use the window texture egl image directly instead of exporting it to opengl texture and then importing it to egl image again
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EGLImage img = cap_xcomp->egl.eglCreateImage(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(uint64_t)window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), pixmap_attrs);
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EGLImage img = cap_xcomp->params.egl->eglCreateImage(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(uint64_t)window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), pixmap_attrs);
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if(!img) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglCreateImage failed\n");
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cap_xcomp->should_stop = true;
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@@ -380,11 +375,11 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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return;
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}
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if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->fourcc, &cap_xcomp->num_planes, &cap_xcomp->modifiers)) {
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if(!cap_xcomp->params.egl->eglExportDMABUFImageQueryMESA(cap_xcomp->params.egl->egl_display, img, &cap_xcomp->fourcc, &cap_xcomp->num_planes, &cap_xcomp->modifiers)) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglExportDMABUFImageQueryMESA failed\n");
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cap_xcomp->should_stop = true;
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cap_xcomp->stop_is_error = true;
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cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
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cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
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return;
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}
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@@ -392,19 +387,19 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: expected 1 plane for drm buf, got %d planes\n", cap_xcomp->num_planes);
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cap_xcomp->should_stop = true;
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cap_xcomp->stop_is_error = true;
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cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
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cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
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return;
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}
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if(!cap_xcomp->egl.eglExportDMABUFImageMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->dmabuf_fd, &cap_xcomp->pitch, &cap_xcomp->offset)) {
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if(!cap_xcomp->params.egl->eglExportDMABUFImageMESA(cap_xcomp->params.egl->egl_display, img, &cap_xcomp->dmabuf_fd, &cap_xcomp->pitch, &cap_xcomp->offset)) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: eglExportDMABUFImageMESA failed\n");
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cap_xcomp->should_stop = true;
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cap_xcomp->stop_is_error = true;
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cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
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cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
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return;
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}
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cap_xcomp->egl.eglDestroyImage(cap_xcomp->egl.egl_display, img);
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cap_xcomp->params.egl->eglDestroyImage(cap_xcomp->params.egl->egl_display, img);
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uintptr_t dmabuf = cap_xcomp->dmabuf_fd;
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@@ -498,7 +493,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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// Clear texture with black background because the source texture (window_texture_get_opengl_texture_id(&cap_xcomp->window_texture))
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// might be smaller than cap_xcomp->target_texture_id
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// TODO:
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//cap_xcomp->egl.glClearTexImage(cap_xcomp->target_texture_id, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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//cap_xcomp->params.egl->glClearTexImage(cap_xcomp->target_texture_id, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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}
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}
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@@ -555,7 +550,7 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame
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//vaSyncSurface(cap_xcomp->va_dpy, target_surface_id);
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// TODO: Remove
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//cap_xcomp->egl.eglSwapBuffers(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_surface);
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//cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface);
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return 0;
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}
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@@ -596,7 +591,6 @@ static void gsr_capture_xcomposite_vaapi_stop(gsr_capture *cap, AVCodecContext *
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if(video_codec_context->hw_frames_ctx)
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av_buffer_unref(&video_codec_context->hw_frames_ctx);
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gsr_egl_unload(&cap_xcomp->egl);
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if(cap_xcomp->dpy) {
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// TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this???
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//XCloseDisplay(cap_xcomp->dpy);
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