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https://repo.dec05eba.com/gpu-screen-recorder
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Draw cursor in window capture
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@@ -6,6 +6,7 @@
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#include "../vec2.h"
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#include "../color_conversion.h"
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#include "../window_texture.h"
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#include "../cursor.h"
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typedef struct {
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gsr_egl *egl;
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@@ -33,6 +34,9 @@ typedef struct {
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WindowTexture window_texture;
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Atom net_active_window_atom;
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gsr_cursor cursor;
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bool clear_next_frame;
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} gsr_capture_xcomposite;
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void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params);
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26
include/cursor.h
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26
include/cursor.h
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@@ -0,0 +1,26 @@
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#ifndef GSR_CURSOR_H
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#define GSR_CURSOR_H
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#include "egl.h"
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#include "vec2.h"
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typedef struct {
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gsr_egl *egl;
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Display *display;
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int x_fixes_event_base;
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unsigned int texture_id;
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vec2i size;
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vec2i hotspot;
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vec2i position;
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bool cursor_image_set;
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} gsr_cursor;
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int gsr_cursor_init(gsr_cursor *self, gsr_egl *egl, Display *display);
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void gsr_cursor_deinit(gsr_cursor *self);
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void gsr_cursor_update(gsr_cursor *self, XEvent *xev);
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void gsr_cursor_tick(gsr_cursor *self, Window relative_to);
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#endif /* GSR_CURSOR_H */
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