WIP: use compute shader instead of graphics shader for better performance (especially on amd)

This commit is contained in:
dec05eba
2025-03-29 13:27:20 +01:00
parent 634a563bc0
commit a41a32cb90
18 changed files with 331 additions and 746 deletions

View File

@@ -9,7 +9,7 @@ typedef struct {
} gsr_shader;
/* |vertex_shader| or |fragment_shader| may be NULL */
int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader);
int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader);
void gsr_shader_deinit(gsr_shader *self);
int gsr_shader_bind_attribute_location(gsr_shader *self, const char *attribute, int location);