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https://repo.dec05eba.com/gpu-screen-recorder
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WIP: use compute shader instead of graphics shader for better performance (especially on amd)
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@@ -64,8 +64,6 @@ int create_directory_recursive(char *path);
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/* |img_attr| needs to be at least 44 in size */
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void setup_dma_buf_attrs(intptr_t *img_attr, uint32_t format, uint32_t width, uint32_t height, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes, bool use_modifier);
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bool video_codec_context_is_vaapi(AVCodecContext *video_codec_context);
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bool vaapi_copy_drm_planes_to_video_surface(AVCodecContext *video_codec_context, AVFrame *video_frame, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, uint32_t format, vec2i size, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes);
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bool vaapi_copy_egl_image_to_video_surface(gsr_egl *egl, EGLImage image, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, AVCodecContext *video_codec_context, AVFrame *video_frame);
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vec2i scale_keep_aspect_ratio(vec2i from, vec2i to);
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