WIP: use compute shader instead of graphics shader for better performance (especially on amd)

This commit is contained in:
dec05eba
2025-03-29 13:27:20 +01:00
parent 634a563bc0
commit a41a32cb90
18 changed files with 331 additions and 746 deletions

View File

@@ -390,16 +390,16 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, gsr_capture_metadata *cap
return 0;
}
self->params.egl->glFlush();
self->params.egl->glFinish();
//self->params.egl->glFlush();
//self->params.egl->glFinish();
gsr_color_conversion_draw(color_conversion, self->setup_params.dwTextures[grab_params.dwTextureIndex],
target_pos, (vec2i){output_size.x, output_size.y},
self->params.region_position, frame_size,
0.0f, false, GSR_SOURCE_COLOR_BGR);
GSR_ROT_0, false, GSR_SOURCE_COLOR_BGR);
self->params.egl->glFlush();
self->params.egl->glFinish();
//self->params.egl->glFlush();
//self->params.egl->glFinish();
return 0;
}