WIP: use compute shader instead of graphics shader for better performance (especially on amd)

This commit is contained in:
dec05eba
2025-03-29 13:27:20 +01:00
parent 634a563bc0
commit a41a32cb90
18 changed files with 331 additions and 746 deletions

View File

@@ -123,8 +123,8 @@ static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self
self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
while(self->params.egl->glGetError()) {}
while(self->params.egl->eglGetError() != EGL_SUCCESS){}