mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Remove damage tracking for now, better frame timing (deal with time error accumulation)
This commit is contained in:
@@ -10,6 +10,7 @@ typedef struct {
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gsr_color_range color_range;
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gsr_color_range color_range;
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bool hdr;
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bool hdr;
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bool record_cursor;
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bool record_cursor;
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int fps;
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} gsr_capture_kms_params;
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} gsr_capture_kms_params;
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gsr_capture* gsr_capture_kms_create(const gsr_capture_kms_params *params);
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gsr_capture* gsr_capture_kms_create(const gsr_capture_kms_params *params);
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@@ -232,7 +232,7 @@ static void gsr_capture_kms_on_event(gsr_capture *cap, gsr_egl *egl) {
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gsr_cursor_on_event(&self->x11_cursor, xev);
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gsr_cursor_on_event(&self->x11_cursor, xev);
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}
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}
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// TODO: This is disabled for now because we want to be able to record at a framerate highe than the monitor framerate
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// TODO: This is disabled for now because we want to be able to record at a framerate higher than the monitor framerate
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// static void gsr_capture_kms_tick(gsr_capture *cap) {
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// static void gsr_capture_kms_tick(gsr_capture *cap) {
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// gsr_capture_kms *self = cap->priv;
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// gsr_capture_kms *self = cap->priv;
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@@ -571,9 +571,10 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c
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capture_pos = (vec2i){drm_fd->x, drm_fd->y};
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capture_pos = (vec2i){drm_fd->x, drm_fd->y};
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// TODO: Hack!! cursor flickers without this when using vaapi copy on wayland.
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// TODO: Hack!! cursor flickers without this when using vaapi copy on wayland.
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// There is probably some sync issue between opengl and vaapi.
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// There is probably some sync issue between opengl and vaapi. It flickers more when capture fps is lower.
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// Remove this when that has been figured out. Same for the below glFlush && glFinish
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// Remove this when that has been figured out. Same for the below glFlush && glFinish
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for(int i = 0; i < 3; ++i) {
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const int hack_iterations = max_int(1, roundf(1000.0 / (double)self->params.fps));
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for(int i = 0; i < hack_iterations; ++i) {
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self->params.egl->glFlush();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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self->params.egl->glFinish();
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}
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}
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@@ -607,7 +608,7 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c
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texture_rotation, self->external_texture_fallback);
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texture_rotation, self->external_texture_fallback);
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}
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}
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for(int i = 0; i < 3; ++i) {
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for(int i = 0; i < hack_iterations; ++i) {
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self->params.egl->glFlush();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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self->params.egl->glFinish();
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}
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}
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@@ -624,7 +625,7 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c
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}
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}
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}
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}
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for(int i = 0; i < 3; ++i) {
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for(int i = 0; i < hack_iterations; ++i) {
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self->params.egl->glFlush();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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self->params.egl->glFinish();
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}
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}
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57
src/main.cpp
57
src/main.cpp
@@ -2018,6 +2018,7 @@ static gsr_capture* create_capture_impl(std::string &window_str, const char *scr
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kms_params.color_range = color_range;
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kms_params.color_range = color_range;
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kms_params.record_cursor = record_cursor;
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kms_params.record_cursor = record_cursor;
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kms_params.hdr = video_codec_is_hdr(video_codec);
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kms_params.hdr = video_codec_is_hdr(video_codec);
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kms_params.fps = fps;
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capture = gsr_capture_kms_create(&kms_params);
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capture = gsr_capture_kms_create(&kms_params);
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if(!capture)
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if(!capture)
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_exit(1);
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_exit(1);
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@@ -2782,10 +2783,10 @@ int main(int argc, char **argv) {
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}
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}
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}
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}
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if(wayland && is_monitor_capture) {
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// if(wayland && is_monitor_capture) {
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fprintf(stderr, "gsr warning: it's not possible to sync video to recorded monitor exactly on wayland when recording a monitor."
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// fprintf(stderr, "gsr warning: it's not possible to sync video to recorded monitor exactly on wayland when recording a monitor."
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" If you experience stutter in the video then record with portal capture option instead (-w portal) or use X11 instead\n");
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// " If you experience stutter in the video then record with portal capture option instead (-w portal) or use X11 instead\n");
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}
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// }
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// TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as
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// TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as
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// game framerate, which doesn't work well when you need to encode multiple duplicate frames (AMD/Intel is slow at encoding!).
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// game framerate, which doesn't work well when you need to encode multiple duplicate frames (AMD/Intel is slow at encoding!).
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@@ -3336,8 +3337,6 @@ int main(int argc, char **argv) {
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});
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});
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}
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}
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// Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video.
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const double update_fps = fps;
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bool should_stop_error = false;
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bool should_stop_error = false;
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int64_t video_pts_counter = 0;
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int64_t video_pts_counter = 0;
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@@ -3359,12 +3358,14 @@ int main(int argc, char **argv) {
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if(is_monitor_capture)
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if(is_monitor_capture)
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gsr_damage_set_target_monitor(&damage, window_str.c_str());
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gsr_damage_set_target_monitor(&damage, window_str.c_str());
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double last_capture_seconds = clock_get_monotonic_seconds();
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while(running) {
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while(running) {
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const double frame_start = clock_get_monotonic_seconds();
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const double frame_start = clock_get_monotonic_seconds();
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while(gsr_egl_process_event(&egl)) {
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while(gsr_egl_process_event(&egl)) {
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gsr_capture_on_event(capture, &egl);
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gsr_damage_on_event(&damage, gsr_egl_get_event_data(&egl));
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gsr_damage_on_event(&damage, gsr_egl_get_event_data(&egl));
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gsr_capture_on_event(capture, &egl);
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}
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}
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gsr_damage_tick(&damage);
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gsr_damage_tick(&damage);
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gsr_capture_tick(capture);
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gsr_capture_tick(capture);
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@@ -3392,11 +3393,14 @@ int main(int argc, char **argv) {
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else
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else
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damaged = true;
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damaged = true;
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// TODO: Readd wayland sync warning when removing this
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damaged = true;
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if(damaged)
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if(damaged)
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++damage_fps_counter;
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++damage_fps_counter;
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++fps_counter;
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++fps_counter;
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double time_now = clock_get_monotonic_seconds();
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const double time_now = clock_get_monotonic_seconds();
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const double elapsed = time_now - fps_start_time;
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const double elapsed = time_now - fps_start_time;
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if (elapsed >= 1.0) {
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if (elapsed >= 1.0) {
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if(verbose) {
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if(verbose) {
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@@ -3408,26 +3412,29 @@ int main(int argc, char **argv) {
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}
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}
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const double this_video_frame_time = clock_get_monotonic_seconds() - paused_time_offset;
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const double this_video_frame_time = clock_get_monotonic_seconds() - paused_time_offset;
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const int64_t expected_frames = std::round((this_video_frame_time - record_start_time) / target_fps);
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const double time_since_last_frame_captured_seconds = this_video_frame_time - last_capture_seconds;
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const int num_frames = std::max((int64_t)0LL, expected_frames - video_pts_counter);
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const bool force_frame_capture = time_since_last_frame_captured_seconds >= damage_timeout_seconds;
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const double num_frames_seconds = num_frames * target_fps;
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if((damaged || force_frame_capture) && !paused) {
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if((damaged || (framerate_mode == FramerateMode::CONSTANT && num_frames > 0) || (framerate_mode != FramerateMode::CONSTANT && num_frames_seconds >= damage_timeout_seconds)) && !paused) {
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last_capture_seconds = this_video_frame_time;
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gsr_damage_clear(&damage);
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gsr_damage_clear(&damage);
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if(capture->clear_damage)
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if(capture->clear_damage)
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capture->clear_damage(capture);
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capture->clear_damage(capture);
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if(damaged || video_pts_counter == 0) {
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// TODO: Dont do this if no damage?
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egl.glClear(0);
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egl.glClear(0);
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gsr_capture_capture(capture, video_frame, &color_conversion);
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gsr_capture_capture(capture, video_frame, &color_conversion);
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gsr_egl_swap_buffers(&egl);
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gsr_egl_swap_buffers(&egl);
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gsr_video_encoder_copy_textures_to_frame(video_encoder, video_frame);
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gsr_video_encoder_copy_textures_to_frame(video_encoder, video_frame);
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}
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if(hdr && !hdr_metadata_set && replay_buffer_size_secs == -1 && add_hdr_metadata_to_video_stream(capture, video_stream))
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if(hdr && !hdr_metadata_set && replay_buffer_size_secs == -1 && add_hdr_metadata_to_video_stream(capture, video_stream))
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hdr_metadata_set = true;
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hdr_metadata_set = true;
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const int64_t expected_frames = std::round((this_video_frame_time - record_start_time) / target_fps);
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const int num_missed_frames = std::max((int64_t)1LL, expected_frames - video_pts_counter);
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// TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
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// TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
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const int num_frames_to_encode = framerate_mode == FramerateMode::CONSTANT ? num_frames : 1;
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const int num_frames_to_encode = framerate_mode == FramerateMode::CONSTANT ? num_missed_frames : 1;
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for(int i = 0; i < num_frames_to_encode; ++i) {
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for(int i = 0; i < num_frames_to_encode; ++i) {
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if(framerate_mode == FramerateMode::CONSTANT) {
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if(framerate_mode == FramerateMode::CONSTANT) {
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video_frame->pts = video_pts_counter + i;
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video_frame->pts = video_pts_counter + i;
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@@ -3449,7 +3456,7 @@ int main(int argc, char **argv) {
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}
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}
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}
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}
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video_pts_counter += num_frames;
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video_pts_counter += num_frames_to_encode;
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}
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}
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if(toggle_pause == 1) {
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if(toggle_pause == 1) {
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@@ -3481,15 +3488,17 @@ int main(int argc, char **argv) {
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save_replay_async(video_codec_context, VIDEO_STREAM_INDEX, audio_tracks, frame_data_queue, frames_erased, filename, container_format, file_extension, write_output_mutex, date_folders, hdr, capture);
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save_replay_async(video_codec_context, VIDEO_STREAM_INDEX, audio_tracks, frame_data_queue, frames_erased, filename, container_format, file_extension, write_output_mutex, date_folders, hdr, capture);
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}
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}
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const double time_at_frame_end = clock_get_monotonic_seconds() - paused_time_offset;
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const double time_elapsed_total = time_at_frame_end - record_start_time;
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const double time_at_next_frame = (video_pts_counter + 1) * target_fps;
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const double time_to_next_frame = time_at_next_frame - time_elapsed_total;
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const double frame_end = clock_get_monotonic_seconds();
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const double frame_end = clock_get_monotonic_seconds();
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const double frame_sleep_fps = 1.0 / update_fps;
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const double frame_time = frame_end - frame_start;
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const double sleep_time = frame_sleep_fps - (frame_end - frame_start);
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if(time_to_next_frame > 0.0)
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if(sleep_time > 0.0) {
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av_usleep(time_to_next_frame * 1000.0 * 1000.0);
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if(damaged)
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else if(frame_time < target_fps)
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av_usleep(sleep_time * 1000.0 * 1000.0);
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usleep(2.8 * 1000.0); // 2.8 milliseconds
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else
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av_usleep(2 * 1000.0); // 2 milliseconds
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}
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}
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}
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running = 0;
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running = 0;
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