mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-05 14:30:43 +09:00
Take screenshot with XGetImage on x11 to workaround nvidia driver (nvfbc) limitation that only allows one nvfbc session at a time
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "../include/image_writer.h"
|
||||
#include "../include/egl.h"
|
||||
#include "../include/utils.h"
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "../external/stb_image_write.h"
|
||||
@@ -9,29 +10,14 @@
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
|
||||
static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
|
||||
unsigned int texture_id = 0;
|
||||
egl->glGenTextures(1, &texture_id);
|
||||
egl->glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
egl->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return texture_id;
|
||||
}
|
||||
|
||||
/* TODO: Support hdr/10-bit */
|
||||
bool gsr_image_writer_init(gsr_image_writer *self, gsr_image_writer_source source, gsr_egl *egl, int width, int height) {
|
||||
assert(source == GSR_IMAGE_WRITER_SOURCE_OPENGL);
|
||||
self->source = source;
|
||||
bool gsr_image_writer_init_opengl(gsr_image_writer *self, gsr_egl *egl, int width, int height) {
|
||||
memset(self, 0, sizeof(*self));
|
||||
self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL;
|
||||
self->egl = egl;
|
||||
self->width = width;
|
||||
self->height = height;
|
||||
self->texture = gl_create_texture(self->egl, self->width, self->height, GL_RGB8, GL_RGB); /* TODO: use GL_RGB16 instead of GL_RGB8 for hdr/10-bit */
|
||||
self->texture = gl_create_texture(self->egl, self->width, self->height, GL_RGB8, GL_RGB, GL_LINEAR); /* TODO: use GL_RGB16 instead of GL_RGB8 for hdr/10-bit */
|
||||
if(self->texture == 0) {
|
||||
fprintf(stderr, "gsr error: gsr_image_writer_init: failed to create texture\n");
|
||||
return false;
|
||||
@@ -39,6 +25,15 @@ bool gsr_image_writer_init(gsr_image_writer *self, gsr_image_writer_source sourc
|
||||
return true;
|
||||
}
|
||||
|
||||
bool gsr_image_writer_init_memory(gsr_image_writer *self, const void *memory, int width, int height) {
|
||||
memset(self, 0, sizeof(*self));
|
||||
self->source = GSR_IMAGE_WRITER_SOURCE_OPENGL;
|
||||
self->width = width;
|
||||
self->height = height;
|
||||
self->memory = memory;
|
||||
return true;
|
||||
}
|
||||
|
||||
void gsr_image_writer_deinit(gsr_image_writer *self) {
|
||||
if(self->texture) {
|
||||
self->egl->glDeleteTextures(1, &self->texture);
|
||||
@@ -46,12 +41,30 @@ void gsr_image_writer_deinit(gsr_image_writer *self) {
|
||||
}
|
||||
}
|
||||
|
||||
bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) {
|
||||
static bool gsr_image_writer_write_memory_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality, const void *data) {
|
||||
if(quality < 1)
|
||||
quality = 1;
|
||||
else if(quality > 100)
|
||||
quality = 100;
|
||||
|
||||
bool success = false;
|
||||
switch(image_format) {
|
||||
case GSR_IMAGE_FORMAT_JPEG:
|
||||
success = stbi_write_jpg(filepath, self->width, self->height, 3, data, quality);
|
||||
break;
|
||||
case GSR_IMAGE_FORMAT_PNG:
|
||||
success = stbi_write_png(filepath, self->width, self->height, 3, data, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!success)
|
||||
fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to write image data to output file %s\n", filepath);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static bool gsr_image_writer_write_opengl_texture_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) {
|
||||
assert(self->source == GSR_IMAGE_WRITER_SOURCE_OPENGL);
|
||||
uint8_t *frame_data = malloc(self->width * self->height * 3);
|
||||
if(!frame_data) {
|
||||
fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to allocate memory for image frame\n");
|
||||
@@ -67,19 +80,17 @@ bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath
|
||||
self->egl->glFlush();
|
||||
self->egl->glFinish();
|
||||
|
||||
bool success = false;
|
||||
switch(image_format) {
|
||||
case GSR_IMAGE_FORMAT_JPEG:
|
||||
success = stbi_write_jpg(filepath, self->width, self->height, 3, frame_data, quality);
|
||||
break;
|
||||
case GSR_IMAGE_FORMAT_PNG:
|
||||
success = stbi_write_png(filepath, self->width, self->height, 3, frame_data, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!success)
|
||||
fprintf(stderr, "gsr error: gsr_image_writer_write_to_file: failed to write image data to output file %s\n", filepath);
|
||||
|
||||
const bool success = gsr_image_writer_write_memory_to_file(self, filepath, image_format, quality, frame_data);
|
||||
free(frame_data);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool gsr_image_writer_write_to_file(gsr_image_writer *self, const char *filepath, gsr_image_format image_format, int quality) {
|
||||
switch(self->source) {
|
||||
case GSR_IMAGE_WRITER_SOURCE_OPENGL:
|
||||
return gsr_image_writer_write_opengl_texture_to_file(self, filepath, image_format, quality);
|
||||
case GSR_IMAGE_WRITER_SOURCE_MEMORY:
|
||||
return gsr_image_writer_write_memory_to_file(self, filepath, image_format, quality, self->memory);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user