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Fix missing color range set in color conversion for nvidia window capture
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@@ -204,14 +204,11 @@ static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int i
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static bool cuda_register_opengl_texture(gsr_cuda *cuda, CUgraphicsResource *cuda_graphics_resource, CUarray *mapped_array, unsigned int texture_id) {
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CUresult res;
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CUcontext old_ctx;
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res = cuda->cuCtxPushCurrent_v2(cuda->cu_ctx);
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res = cuda->cuGraphicsGLRegisterImage(cuda_graphics_resource, texture_id, GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_NONE);
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if (res != CUDA_SUCCESS) {
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const char *err_str = "unknown";
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cuda->cuGetErrorString(res, &err_str);
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fprintf(stderr, "gsr error: cuda_register_opengl_texture: cuGraphicsGLRegisterImage failed, error: %s, texture " "id: %u\n", err_str, texture_id);
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res = cuda->cuCtxPopCurrent_v2(&old_ctx);
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return false;
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}
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@@ -219,7 +216,6 @@ static bool cuda_register_opengl_texture(gsr_cuda *cuda, CUgraphicsResource *cud
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res = cuda->cuGraphicsMapResources(1, cuda_graphics_resource, 0);
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res = cuda->cuGraphicsSubResourceGetMappedArray(mapped_array, *cuda_graphics_resource, 0, 0);
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res = cuda->cuCtxPopCurrent_v2(&old_ctx);
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return true;
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}
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