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Fix missing color range set in color conversion for nvidia window capture
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@@ -26,7 +26,7 @@ static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *s
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if(info_length > 1) {
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char info_log[4096];
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egl->glGetShaderInfoLog(shader_id, min_int(4096, info_length), NULL, info_log);
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fprintf(stderr, "gsr error: loader shader: failed to compile shader, error:\n%s\n", info_log);
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fprintf(stderr, "gsr error: loader shader: failed to compile shader, error:\n%s\nshader source:\n%s\n", info_log, source);
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}
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egl->glDeleteShader(shader_id);
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