Move glClear and glx/eglSwapBuffers from capture backends to main

This commit is contained in:
dec05eba
2024-07-26 05:21:47 +02:00
parent af4f9b805a
commit b1d8346ed9
7 changed files with 15 additions and 24 deletions

View File

@@ -418,16 +418,11 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, AVFrame *frame, gsr_color
return 0;
}
//cap_nvfbc->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
cap_nvfbc->params.egl->glClear(0);
gsr_color_conversion_draw(color_conversion, cap_nvfbc->setup_params.dwTextures[grab_params.dwTextureIndex],
(vec2i){0, 0}, (vec2i){frame->width, frame->height},
(vec2i){0, 0}, (vec2i){frame->width, frame->height},
0.0f, false);
cap_nvfbc->params.egl->glXSwapBuffers(cap_nvfbc->params.egl->x11.dpy, cap_nvfbc->params.egl->x11.window);
return 0;
}