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Add -gl-debug option to make it easier to debug user issues that cant easily be reproduced
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@@ -277,7 +277,7 @@ struct gsr_egl {
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unsigned char (*glUnmapBuffer)(unsigned int target);
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};
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bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture);
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bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture, bool enable_debug);
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void gsr_egl_unload(gsr_egl *self);
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/* Does opengl swap with egl or glx, depending on which one is active */
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