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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-05 14:30:43 +09:00
Reapply "WIP: use compute shader instead of graphics shader for better performance (especially on amd)"
This reverts commit f85a7ab205.
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@@ -83,8 +83,8 @@ static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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// cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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}
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static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
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@@ -123,8 +123,8 @@ static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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while(self->params.egl->glGetError()) {}
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while(self->params.egl->eglGetError() != EGL_SUCCESS){}
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