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https://repo.dec05eba.com/gpu-screen-recorder
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Separate video encoding method from capture method
With this instead of kms_cuda/kms_vaapi/kms_software and xcomposite_cuda/xcomposite_vaapi/xcomposite_software there is now only kms and xcomposite.
This commit is contained in:
127
src/encoder/video/software.c
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127
src/encoder/video/software.c
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#include "../../../include/encoder/video/software.h"
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#include "../../../include/egl.h"
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#include <libavcodec/avcodec.h>
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#include <libavutil/frame.h>
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#include <stdlib.h>
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typedef struct {
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gsr_video_encoder_software_params params;
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unsigned int target_textures[2];
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} gsr_video_encoder_software;
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static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
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unsigned int texture_id = 0;
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egl->glGenTextures(1, &texture_id);
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egl->glBindTexture(GL_TEXTURE_2D, texture_id);
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egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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egl->glBindTexture(GL_TEXTURE_2D, 0);
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return texture_id;
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}
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static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software *self, AVCodecContext *video_codec_context, AVFrame *frame) {
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int res = av_frame_get_buffer(frame, 1); // TODO: Align?
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if(res < 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_software_setup_textures: av_frame_get_buffer failed: %d\n", res);
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return false;
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}
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res = av_frame_make_writable(frame);
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if(res < 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_software_setup_textures: av_frame_make_writable failed: %d\n", res);
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return false;
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}
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const unsigned int internal_formats_nv12[2] = { GL_R8, GL_RG8 };
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const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
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const unsigned int formats[2] = { GL_RED, GL_RG };
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const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
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for(int i = 0; i < 2; ++i) {
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self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], !self->params.hdr ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
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if(self->target_textures[i] == 0) {
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fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
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return false;
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}
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}
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return true;
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}
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static void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context);
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static bool gsr_video_encoder_software_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
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gsr_video_encoder_software *encoder_software = encoder->priv;
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if(!gsr_video_encoder_software_setup_textures(encoder_software, video_codec_context, frame)) {
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gsr_video_encoder_software_stop(encoder_software, video_codec_context);
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return false;
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}
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return true;
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}
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void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecContext *video_codec_context) {
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(void)video_codec_context;
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self->params.egl->glDeleteTextures(2, self->target_textures);
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self->target_textures[0] = 0;
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self->target_textures[1] = 0;
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}
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static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame) {
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gsr_video_encoder_software *encoder_software = encoder->priv;
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// TODO: hdr support
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const unsigned int formats[2] = { GL_RED, GL_RG };
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for(int i = 0; i < 2; ++i) {
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encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, encoder_software->target_textures[i]);
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encoder_software->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, formats[i], GL_UNSIGNED_BYTE, frame->data[i]);
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}
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encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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// cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
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}
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static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
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gsr_video_encoder_software *encoder_software = encoder->priv;
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textures[0] = encoder_software->target_textures[0];
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textures[1] = encoder_software->target_textures[1];
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*num_textures = 2;
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*destination_color = encoder_software->params.hdr ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
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}
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static void gsr_video_encoder_software_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
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gsr_video_encoder_software_stop(encoder->priv, video_codec_context);
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free(encoder->priv);
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free(encoder);
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}
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gsr_video_encoder* gsr_video_encoder_software_create(const gsr_video_encoder_software_params *params) {
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gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
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if(!encoder)
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return NULL;
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gsr_video_encoder_software *encoder_software = calloc(1, sizeof(gsr_video_encoder_software));
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if(!encoder_software) {
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free(encoder);
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return NULL;
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}
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encoder_software->params = *params;
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*encoder = (gsr_video_encoder) {
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.start = gsr_video_encoder_software_start,
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.copy_textures_to_frame = gsr_video_encoder_software_copy_textures_to_frame,
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.get_textures = gsr_video_encoder_software_get_textures,
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.destroy = gsr_video_encoder_software_destroy,
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.priv = encoder_software
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};
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return encoder;
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}
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