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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-04-21 01:09:36 +09:00
Use sampler2D for alpha blending compute shader instead of output image2D
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@@ -283,6 +283,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glClearColor, "glClearColor" },
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{ (void**)&self->glGenTextures, "glGenTextures" },
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{ (void**)&self->glDeleteTextures, "glDeleteTextures" },
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{ (void**)&self->glActiveTexture, "glActiveTexture" },
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{ (void**)&self->glBindTexture, "glBindTexture" },
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{ (void**)&self->glBindImageTexture, "glBindImageTexture" },
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{ (void**)&self->glTexParameteri, "glTexParameteri" },
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@@ -332,6 +333,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
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{ (void**)&self->glUniform1f, "glUniform1f" },
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{ (void**)&self->glUniform2f, "glUniform2f" },
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{ (void**)&self->glUniform1i, "glUniform1i" },
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{ (void**)&self->glUniform2i, "glUniform2i" },
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{ (void**)&self->glUniformMatrix2fv, "glUniformMatrix2fv" },
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{ (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" },
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