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Fix nvidia capture after switch to opengl es
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@@ -601,7 +601,8 @@ unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal
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unsigned int texture_id = 0;
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egl->glGenTextures(1, &texture_id);
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egl->glBindTexture(GL_TEXTURE_2D, texture_id);
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egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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//egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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egl->glTexStorage2D(GL_TEXTURE_2D, 1, internal_format, width, height);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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