Fix nvidia capture after switch to opengl es

This commit is contained in:
dec05eba
2025-06-10 00:34:21 +02:00
parent 53557133c2
commit ca0be79344
4 changed files with 4 additions and 4 deletions

View File

@@ -601,7 +601,8 @@ unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal
unsigned int texture_id = 0;
egl->glGenTextures(1, &texture_id);
egl->glBindTexture(GL_TEXTURE_2D, texture_id);
egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
//egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
egl->glTexStorage2D(GL_TEXTURE_2D, 1, internal_format, width, height);
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);