Use the audio argument as the name of the audio track

This commit is contained in:
dec05eba
2025-12-05 00:18:26 +01:00
parent af941f602b
commit cedf3ae7d7

View File

@@ -1416,8 +1416,12 @@ static const AudioDevice* get_audio_device_by_name(const std::vector<AudioDevice
static MergedAudioInputs parse_audio_input_arg(const char *str) { static MergedAudioInputs parse_audio_input_arg(const char *str) {
MergedAudioInputs result; MergedAudioInputs result;
result.track_name = str;
split_string(str, '|', [&](const char *sub, size_t size) { split_string(str, '|', [&](const char *sub, size_t size) {
if(size == 0)
return true;
AudioInput audio_input; AudioInput audio_input;
audio_input.name.assign(sub, size); audio_input.name.assign(sub, size);