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Window capture: clear background with black color
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@@ -45,6 +45,7 @@ typedef struct {
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int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params);
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void gsr_color_conversion_deinit(gsr_color_conversion *self);
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int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture);
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void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture);
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void gsr_color_conversion_clear(gsr_color_conversion *self);
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#endif /* GSR_COLOR_CONVERSION_H */
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