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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-05 22:40:42 +09:00
Remove unused code
This commit is contained in:
10
src/egl.c
10
src/egl.c
@@ -90,12 +90,10 @@ static bool gsr_egl_load_egl(gsr_egl *self, void *library) {
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{ (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" },
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{ (void**)&self->eglCreateContext, "eglCreateContext" },
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{ (void**)&self->eglMakeCurrent, "eglMakeCurrent" },
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{ (void**)&self->eglCreatePixmapSurface, "eglCreatePixmapSurface" },
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{ (void**)&self->eglCreateImage, "eglCreateImage" }, /* TODO: use eglCreateImageKHR instead? */
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{ (void**)&self->eglCreateImage, "eglCreateImage" },
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{ (void**)&self->eglDestroyContext, "eglDestroyContext" },
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{ (void**)&self->eglDestroySurface, "eglDestroySurface" },
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{ (void**)&self->eglDestroyImage, "eglDestroyImage" },
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{ (void**)&self->eglBindTexImage, "eglBindTexImage" },
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{ (void**)&self->eglSwapInterval, "eglSwapInterval" },
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{ (void**)&self->eglSwapBuffers, "eglSwapBuffers" },
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{ (void**)&self->eglGetProcAddress, "eglGetProcAddress" },
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@@ -112,8 +110,6 @@ static bool gsr_egl_load_egl(gsr_egl *self, void *library) {
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}
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static bool gsr_egl_proc_load_egl(gsr_egl *self) {
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self->eglExportDMABUFImageQueryMESA = self->eglGetProcAddress("eglExportDMABUFImageQueryMESA");
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self->eglExportDMABUFImageMESA = self->eglGetProcAddress("eglExportDMABUFImageMESA");
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self->glEGLImageTargetTexture2DOES = self->eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if(!self->glEGLImageTargetTexture2DOES) {
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@@ -147,7 +143,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glBindBuffer, "glBindBuffer" },
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{ (void**)&self->glGenBuffers, "glGenBuffers" },
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{ (void**)&self->glBufferData, "glBufferData" },
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{ (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
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{ (void**)&self->glGenVertexArrays, "glGenVertexArrays" },
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{ (void**)&self->glBindVertexArray, "glBindVertexArray" },
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{ (void**)&self->glCreateProgram, "glCreateProgram" },
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@@ -161,15 +156,12 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
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{ (void**)&self->glGetShaderiv, "glGetShaderiv" },
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{ (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
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{ (void**)&self->glGetShaderSource, "glGetShaderSource" },
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{ (void**)&self->glDeleteProgram, "glDeleteProgram" },
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{ (void**)&self->glDeleteShader, "glDeleteShader" },
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{ (void**)&self->glGetProgramiv, "glGetProgramiv" },
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{ (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" },
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{ (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" },
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{ (void**)&self->glDrawArrays, "glDrawArrays" },
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{ (void**)&self->glReadBuffer, "glReadBuffer" },
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{ (void**)&self->glReadPixels, "glReadPixels" },
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{ NULL, NULL }
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};
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